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Object of the GamePlayer rolls any or all dice, up to three times, attempting to obtain dice combinations fitting a scoring category. Player fills 15 scoring boxes. And bonuses will be added into the total score automatically. Player should try to beat a current score in the Hall of Fame to place his/her name and score in the Hall of Fame. Playing the Game
Rules of Play
ScoringBasic Section: This section scores points for ones through sixes. Player rolls dice and scores points for each die matching the scoring category.Example: First roll shows 3-3-4-4-5. The player decides to go with fours. The player then picks up the dice showing 3-3-5 for his/her second roll. The second roll shows 4-5-5. The player continues by picking up the dice showing 5-5 for his/her third roll. The final roll shows 4-6. The player thus has 4-4-4-4-6 after three rolls. A score of 16 is placed in the "FOUR" scoring box - scoring four points for each four rolled. Play is similar for each box in the Basic Section. The player may choose an alternative scoring, in either the Basic or Kismet section, at any time. After three rolls, one scoring box must be filled with a score or a zero. Kismet Section: This section offers varying values for dice combinations. Player rolls dice and scores points as follows: Two Pair Same Color..Any two pairs of the same color or any four of a kind. All five dice is totaled for the score. Three of a Kind......At least three of a like number. All five dice is totaled for the score. Straight........A sequence of any five numbers (1-2-3-4-5 or 2-3-4-5-6). Scored as 30 points. Flush.........Five dice of the same color (Example: four fives and a two are all red). Scored as 35 points. Full House........Three of one number and two of another number. All five dice is totaled and 15 is added for the score. Full House Same Color.Three of one number and two of another number in the same color. (Example: three sixes and two ones are all the same color - black). All five dice is totaled and add 20 is added for the score. Four of a Kind.....Four of a like number. All five dice is totaled and 25 is added for the score. Yarborough......This is an "escape" box. Players fill it at their option. If a player rolls three times and does not have a scoring combination, Yarborough may be used. All five dice is totaled for the score. Kismet.........Five of a like number. All five dice is totaled and 50 is added for the score. When more than one Kismet is rolled by the player in one game, see scoring below. Scoring Options: Any roll can be scored in any open box where the numbers and colors fit the requirements of the box. A roll of 4-5-5-5-5 offers any one of the following scoring options:
A player may choose any one of the options for such a roll. The following table shows possible scoring options: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scoring a Bonus Hall of Fame |